READ_ME 2004
software art festival
city camp

Dates: August 23 and 24. Location: Søauditorierne / The Lakeside Lecture Theatres, Aarhus University, Building 250. Map.

Software Art and Cultures conference aims at providing an opportunity of sharing their findings to people doing research in software art and culture. The art movement known under the name "software art" has been active for a few years, and similar phenomena under different names has been developed and researched for a few decades. It is our belief that there is a sufficient body of thinking in this and neighboring areas being carried out, which needs a platform for uncovering and enrichment.

Software art is a practice that regards software as a cultural phenomenon that defines one of the principal domains of our existence today. Thus, software is not regarded as an invisible layer, but rather as a decisive level and a language working at reproduction of certain orders, whether aesthetic, cultural, social or political. Software art creatively questions and redefines software and its ways of functioning.

Software art embraces a wide range of practices from formalist experiments with code and its execution to software manipulation that does not require any specific knowledge, from alternative tools built from scratch to add-ons and deconstructions, from real software to projects not written in programming languages at all, but which deal with issues relevant to software criticism or culture. Software art deals with a wide range of topics, including social, political, and aesthetic issues. In many cases, it addresses and becomes part of software culture itself.

Software cultures as cultures generated by programmers, designers and software users are generous sources of avant-garde thinking on digital culture and society. Software cultures define the way software is created and functions, thus, influencing on composition and functioning of the basic infrastructures of digital society. In that way, software cultures become inseparable (though largely underestimated) from the form digital work, social institutes and cultural manifestations take today. Software cultures initiate social change, act in political spheres, create and discover new artistic realms and methodologies.

The conference encourages participation of specialists on various disciplines, multi-disciplinary researchers, including non-academics, art theorists, and others thinkers and learners interested in deep effects produced on art, culture, and society by ubiquitous software and influential software cultures, and the ways to analyze them and challenge existing patterns.

The conference will be free for the audience. You may register yourself here.